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On the Origin of Series: Dragon Quest

November 19, 2010 Leave a comment

For most people who grew up playing games (like me, for example), would be exposed to various different genre of games. For us old gamers, playing games are more geared towards the experience and the story, which I found both of them lacking in most games nowadays. Most games nowadays tend to be focused on graphics and the complexity of the game mechanics. Although it might work for first impression, but over time, it becomes saturated and boring.

However, there is one single series that stayed true to a traditional RPG mechanic. The Dragon Quest series. First published as the Dragon Warrior in the US market, the series has spawned nine incarnations of the main series, not counting several spin-off games.

Dragon Quest. A real quest.

The Dragon Quest series, and all of its main games, focuses on a journey that the hero must took (usually named by the player, as most of traditional RPG games do), meet and gather acquaintances during the journey, and defeat the evil force that is trying to take over the world. As cheesy as it might gets, the strength of the series relies not on the plot or storyline, but the character development along the journey. And this is one of the qualities that made Dragon Quest different.

Take for example, the fifth game, Dragon Quest V, which was previously rereleased for Nintendo DS as Dragon Quest: Hand of the Heavenly Bride. The game focuses on the journey of the hero as he grows from a mere child, to an adult, marrying, and having kids. Of course the game is not another Harvest Moon game, but the journey itself spans several decades (in game years). This is why the series is called Dragon Quest. It truly is a quest.

Dragon Quest V Box Art

Dragon Quest V box art, showing one of the future brides in the background.

Quest with a small team.

Although some games chose to have too many team members, Dragon Quest instead focuses on a number of group members (most often, four or five members), and really develop the journey and the storyline. This enables the writers to focus on the development of the character, which can be extended to provide a storyline, rather than the other way around. There are no characters that serve as a sudden deus ex machina. All of the characters are very well thought.

One can argue that by having a small team, the writers were not capable of developing the storyline to match the diversity of those with a large number of characters. As much as I want to agree with this statement, I really suggest that people would play Dragon Quest VIII: Journey of the Cursed King and finish it first and rethink that statement. It is one of the most wonderful game ever existed, and beautiful too. The storyline is diverse, the plot is deep, and the graphics are stunning for PS2 standard. It is one of the best games in Square Enix list, and top four of the greatest game after Final Fantasy X, Final Fantasy VII and Dragon Quest III.

Dragon Quest VIII Landscape

Landscape in Dragon Quest VIII. And yes, this IS the world map, not an FMV.

From one quest to another.

Another thing that sets apart Dragon Quest series is that, in all of the main games incarnation, they did not overcomplicate the game mechanics. Rather than going awkward like Final Fantasy series that seemingly invent new battle system in every single game, it stayed faithful to their simple turn-based battle system, and improved it over the years. This eliminate the learning curve when playing the game, and makes old fans like me, wanting to return to play the game.

Dragon Quest VIII Battle Scene

The simple turn-based battle system that the series is famous for.

The first three series are a part of a continuity of Erdrick’s Trilogy, and the fourth, fifth and sixth are part of a trilogy called the Zenithia Trilogy. The seventh, eighth and ninth game are of separate continuities. The ninth game, Dragon Quest IX: Sentinels of the Starry Skies were developed for Nintendo DS, therefore have a lighthearted storyline. The upcoming tenth game are currently being developed for Wii.

Final words.

As with Suikoden series, it is unfair to sum up the series in just one post. Each and every incarnation of the game brought different unique experience for the series. This series is one of the series that prosper because it stayed true with its roots, rather than overcomplicating the mechanics.

Although this post might be unrelated, I just want to have a quick catchup with you guys. This is my final week on the exams of my uni life. After this, I will try to apply for residency in Australia, so wish me luck. And on that note, once I got free time, I will surely post the benchmark that I promised you.

See you next post..!

jovee~

Images courtesy of Wikipedia.

The Nintendo 3DS

June 16, 2010 2 comments

As everyone have guessed, Nintendo unveiled their upcoming handheld console in E3 2010. Yesterday (or rather, this morning), I watched the presentation in live streaming from E3. Nintendo itself brought back many games, some of it are old games, not remakes, but new game in addition to the series. I believe this is a positive and as well a treat for those who’ve been loyal to Nintendo. Games that makes me, a long time Nintendo gamer drools, such as Donkey Kong Country for Wii and Golden Sun for DS.

Apart from that, one thing that has made Nintendo a winner for E3 2010. While Microsoft shows off the new Xbox 360 which actually broke a CD, and Sony with the oh-not-so-great subscription on PlayStation Plus Network, Nintendo had a better idea. Behold, the Nintendo 3DS. For the first time ever, you don’t need 3D glasses to watch 3D.

blue The Nintendo 3DS

Successor of the Nintendo DS, Nintendo can’t help but to retain the dual-screen-ness of 3DS, along with the touch screen and the wireless connectivity. The main feature of the Nintendo 3DS is none other than the ability to play 3D games, and by 3D games I don’t mean games that are rendered in 3D, but rather, games WITH 3D images, just like when you watch 3D movies.

Nintendo also put gyroscope as the motion sensor in this new 3DS, as well as some form of analog stick, dubbed the Slide Pad. And because every person perceived depth differently, there is also a depth slider that can adjust the depth of the 3D image, as well as turning them off if you want to.

featured_hardware1The Dual-Camera for capturing 3D images is shown in the bottom 

It’s completely in my opinion that the touch screen also get revamped in some way. However they did not mention this and I cannot speculate much. Just when you thought Nintendo has done a good job by bringing the 3D into gaming, they did it again. Nintendo 3DS lets you capture 3D images using their camera (and they also have the camera facing the user) and play 3D movies.

It was rumored that 3DS boast the processing power more powerful than that of PlayStation 3, Xbox 360 and Wii. I have yet to confirm this, but seeing from a great screenshot by Engadget, this is likely to be true. You can view the almost complete specification on the Nintendo E3 website.

Games that are coming to Nintendo 3DS are, in my opinion, hardcore games. And by hardcore I meant games that are more than good. I bet when they first giving the prototype to developers, they were cynical, but after playing with it, they were astounding. These array of games include the long awaited sequel of Kid Icarus, Metal Gear Solid, Resident Evil, Kingdom Hearts, Chocobo Racing, Dead or Alive, DJ Hero, Sims 3, and many other mouth-watering games to be released.

With the console itself will be available in all markets by March 2011, Nintendo has done it again. It revolutionize the handheld gaming industry by having the first dual-screen (and touch screen) handheld console. It did it again with 3D screen now. I must say with all due respect, the PSP is finished.

jovee~

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